Ricardo Landim
About + Contact

Ricardo Landim

Creative and Maker

I’m an integrated creative director / art director by training, media-agnostic by nature. Over two decades of work across digital, TV, social and out-of-home.

I also make my own products and films, start to finish. I design and write them—and nowadays— build them with AI.

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Made on my own. Some released, some in progress. Always moving. Made on my own. Some released, some in progress. Always moving.

Feed/backProduct
Debaixo do asfaltoShort film
PadworkMobile app
I/kar/usShort film
Bootleg StubMobile app
Scam AtlasMobile App

THEN/

Made for brands. Work I’ve been a part of all these years. With great company. Made for brands. Work I’ve been a part of all these years. With great company.

Verizon Home Device ProtectFilm
Token of LoveSocial
Shop The ClassicsSocial
WesterosDigital + social
Selected FilmsFilm
Name Your PrankDigital + social
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Padwork

Status
In testing
Platform
iPhone and iPad
Role
Brand, product design, curriculum, build with AI
Project

Learn finger drumming like a musician, with every hit timed to the millisecond.

Finger drumming is playing beats with your fingertips on a grid of pads. Padwork teaches it from the first beat, on a MIDI pad controller or on pads drawn on the screen. Melodics, the best-known app for this, skips standard notation for a scrolling grid and rewards progress like a game. Padwork uses real drum notation, and a note only counts as on time if you hit it within 20 milliseconds of the click. Progress is shown as your own numbers in plain sentences, with no points, streaks or badges.

You don’t need a controller to start. The pads on the screen play the sounds of a real acoustic kit. Every tap is timed on the same clock as the click and scored by the same rules as a hit on a controller.

I’m a finger drummer, and I wanted a practice tool that tells me the truth about my timing. It started as a set of drills for myself and grew into a path of lessons for anyone starting from zero.

Practice with screen pads.
Details

Designed on my own, with AI implementing it. The hard part was timing. To time a hit to the millisecond, the click, the controller and the touchscreen all have to share one clock, so the timing engine is native Swift written for that one job.

It’s designed like a piece of music hardware: a flat light panel with a dark display set into it, and timings shown in seven-segment digits. The pads are the only thing drawn with depth, as key caps with a hard shadow, because they’re the instrument.