Ricardo Landim
About + Contact

Ricardo Landim

Creative and Maker

I’m an integrated creative director / art director by training, media-agnostic by nature. Over two decades of work across digital, TV, social and out-of-home.

I also make my own products and films, start to finish. I design and write them—and nowadays— build them with AI.

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Made on my own. Some released, some in progress. Always moving. Made on my own. Some released, some in progress. Always moving.

Feed/backProduct
Debaixo do asfaltoShort film
PadworkMobile app
I/kar/usShort film
Bootleg StubMobile app
Scam AtlasMobile App

THEN/

Made for brands. Work I’ve been a part of all these years. With great company. Made for brands. Work I’ve been a part of all these years. With great company.

Verizon Home Device ProtectFilm
Token of LoveSocial
Shop The ClassicsSocial
WesterosDigital + social
Selected FilmsFilm
Name Your PrankDigital + social
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I/kar/us

Format
Short film
Status
In progress
Role
Writing, direction, production design, sound
Project

Every morning, the city takes a little more of his sun.

Every day is the same for Kar: his palm on the bedroom window at sunrise, the bench at the station, a white room with no windows where he works alone, ramen in the same booth every night.

The title splits Icarus into I, Kar and us, because any of us could be him. The film is about loneliness and a routine that doesn’t feel like living, in a city where nobody looks up.

Details

The story was written around what AI video can and can’t do. Its hardest job is keeping a world the same from shot to shot, and this is a film about days in which very little changes.

Every shot starts as a still image. New kinds of shots are tried on two or three video models side by side, and the best take is kept. Where the models fall short, the shot is built another way: Kar’s palm landing on the window is generated lifting off and played backwards, so it lands exactly on the approved frame. The spacecraft’s shape wouldn’t hold from one generated shot to the next, so it’s being designed and built in Blender as a 3D set. Every mistake becomes a rule in a production rulebook that’s now past 30,000 words, and a checklist drawn from it is read before every clip. I’m making the sound myself; none of it comes from the video models.

Workflow

Stills in Google Flow (Nano Banana 2.1)
Video on Veo 3.1 and Kling 3.0, through Google Flow and Higgsfield
3D in Blender, screen graphics in After Effects
Finishing in Topaz Video and DaVinci Resolve
Built with Claude and Claude Code